Risk Rules | Value of matched sets of Risk Cards traded in – In the end of your turn where you will gain at least 1 territory, you will be given 1 risk card. This risk card means that member slot, you will have to collect a set of 3 cards – any 2 plus a wild card, 3 cards of same design (3 infantry, 3 calvary, 3 artillery), or one of each of the 3 designs. You can turn in full sets at the beginning of your turn or you can also wait. However, if you have 5 or 6 cards, you should trade in 1 set and the second one in case it is full.
Risk Rules | Value of matched sets of Risk Cards traded in – In the end of your turn where you will gain at least 1 territory, you will be given 1 risk card. This risk card means that member slot, you will have to collect a set of 3 cards – any 2 plus a wild card, 3 cards of same design (3 infantry, 3 calvary, 3 artillery), or one of each of the 3 designs. You can turn in full sets at the beginning of your turn or you can also wait. However, if you have 5 or 6 cards, you should trade in 1 set and the second one in case it is full.